Apple introduced push notification at a time when iOS apps didn't support multi-tasking. It was used as an intrusive notification system that allowed an app to communicate it had something important to tell you. Back then push messages would trigger a dialog box as it predated the pull down notification tray pioneered by Android.Read More
Crisp powers the chat button in the bottom right portion of our site. It also handles emails and a host of other great features. One feature we didn't take advantage of is the mobile app support. To solve that we just issued a new Crisp cn1lib which we integrated into the new versions of our Android and iOS apps.Read More
We launched the Codename One Build App beta on Android last week and now we have a public beta for iOS as well. You can sign up to join the public beta through this link. Notice that you will need testflight on your device to join the public beta test.Read More
Proguard is one of the most disliked aspects of Android programming. Developers attack it left and right because there are so many nuances to it. That's a huge mistake, proguard is one of the most important tools in our development toolchain. It makes our apps slightly more secure, much smaller and even slightly faster. Codename One apps use proguard by default for Android. This is a huge benefit in our case because the limits related to obfuscation are very similar to the limits related to portability.Read More
Some of our older components were developed years ago. As Android and iOS slowly converged their UI paradigms we got stuck supporting odd/outdated functionality as designs shifted. Three great examples are pull to refresh,
OnOffSwitch and the
We are thrilled to announce the release of Codename One 5.0 - Social. Codename One is an open source "Write Once Run Anywhere" mobile platform for Java and Kotlin developers!
We postponed the release of this version since it's so packed with big changes. We made CSS a first class citizen in Codename One and made CSS updates live (no recompile necessary). We moved from screenshots in iOS launches to storyboards. Added support for newer JDK's. Migrated to Android API level 27. Moved our entire build server infrastructure. Redid push notification and so much more...
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