Better Error Logging
A common pain point in most GUI frameworks is the hidden stack traces. When we have an app in production we get occasional emails from
A common pain point in most GUI frameworks is the hidden stack traces. When we have an app in production we get occasional emails from
Sometimes you pick up a task and know in advance it’s going to be hell to implement it. Sometimes, the hell you were expecting turns
When we released Codename One 6.0 we mentioned that Codename One build is going through the approval process on iOS. We didn’t mention that this
I recently became frustrated by the amount of work I had to put into recreating a Component hierarchy programmatically. For a test case, I needed
The new video capture constraints API allows you to specify “constraints” when capturing videos. Constraints include: Video Quality (High or Low) Maximum duration Maximum file
A while back someone asked on stackoverflow how to adapt a Codename One app to tablets. I provided quite a few references in the answer
We are thrilled to announce the release of Codename One 6.0 – Chat. Codename One is an open source “Write Once Run Anywhere” mobile platform
We are in code freeze… As part of the release process I’m gathering the changes we implemented over the past few months. Quite a few
We’re entering code freeze later tonight which means no further commits will be made. After the code freeze only reviewed commits can be cherry picked.
Codename One 6.0 AKA Chat will launch on February 27th. We’re pushing this release a week back to finish the open issues. We will enter
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