You might have noticed we've been a bit slow with updates over the past couple of weeks as we're dealing with a bit of a backlog. With the kids on holiday from school it's harder to keep up not to mention our travel plans for the summer. As such we're officially in summer vacation until September.Read More
BrowserComponent is a pretty powerful tool when you just want to integrate HTML into your application. We use it a lot in native apps, but surprisingly it's just as useful when we compile an app as a web application. It lets us embed HTML into the web application. But there's a big caveat known as SOP when we do that.
A couple of years ago I wrote about our support for Flamingo which translates static SVG files to Java source files that you can treat as images within Codename One while getting pixel perfect resolution independent results. There were a few minor changes since until a month ago when Steve committed some work to address this RFE.Read More
Over the years we wrote a lot of demos for Codename One as well as a lot of test cases. This can get painful after a few dozen projects each of which with their own version of the JARs and build script. To solve this never ending need to organize samples Steve introduced a new samples folder into the open source project.Read More
There are a lot of fixes and new features that I don't get to cover enough as I've been busy on several fronts. One of the new features is support for asynchronous media API's. These let us create a media object without waiting for it to complete. This is very useful if you have a complex UI and want to play a media file while doing other things.Read More
Text editing is implemented natively in Codename One. This provides a huge benefit as it allows us to ignore a lot of complex topics such as virtual keyboard localization etc. If we had to implement all that logic the overhead of Codename One would have been huge...Read More
The native low level camera API on Android is a disaster. It's often cited as one of the worst API's on Android. To make matters worse there are two separate API's
Camera2 (yes really). You need to use
Camera2 where it's available but that means no support for older devices. To solve this we picked the Android Camera Kit library when we started building our low level camera support. This proved to be a mistake.
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