With the upcoming library update this weekend we will remove the venerable (old) skins that are baked into the
simulator. This means that they will no longer be immediately accessible but you can still download all of them
thru the Skins → More menu option.
The chief motivations for this are to keep the distribution smaller (our plugin just crossed the 100MB mark which
isn’t great) & to keep the skins up to date. Some of the newer skins (e.g. iPad pro) are HUGE and bundling them
is impractical.
This means that if you use a different simulator of the builtin ones it will flip to the iPhone 3gs simulator which is
the only one we will ship by default. To fix this just select the More option and download any skin you like.
Working Behind a Proxy
In this weeks library update we released an important feature: Proxy support.
Previously setting up a proxy required doing this globally in the Java settings which are somewhat hidden. This
new UI allows you to determine a custom setting for Codename One and also allows you to pick the system
proxy which is what most of us would expect to be the default.
This is all part of the work done on issue 1740 and
should apply to apps built with Codename One seamlessly.
Starting with the next plugin update the setting for the proxy picked in the simulator will also apply to builds sent
to the cloud servers so this is will allow you to avoid previous hacks such as editing the build.xml
to add proxy
settings.