Async Play and Pause Support
We’ve recently released a few updates to our Media APIs in order to support a wider variety of use cases. One of these upgrades is
We’ve recently released a few updates to our Media APIs in order to support a wider variety of use cases. One of these upgrades is
In my last post I introduced the new CN.invokeWithoutBlocking() method as a means of ensuring that your UI construction code doesn’t run into any “blocking”
We recently added support for disabling invokeAndBlock() for certain sections of code. The syntax is: CN.invokeWithoutBlocking(()->{ // This code is not allowed to call invokeAndBlock()
I haven’t blogged in a while. I’ve been busy working with a couple of startups, some enterprise customers and bringing new people on-board. Steve has
We recently added a new tool to the Codename One simulator that will allow you to run arbitrary code snippets in your app’s runtime environment.
We still have features to cover from our summer vacation but we need to make a short de-tour through newer things that landed recently. One
Push support is one of the most complicated features to set up, due to all of the red tape you have to cut through on
This is the 3rd installment of the updates we did over the summer and so far it isn’t the last one. We have at least
As I mentioned in the last post there are a lot of new features we need to go over and it will take time to
Summer is finally over and the kids are going back to school/kindergarten so it’s time to go back to our regularly scheduled posts. I won’t
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