Open Source & Free  

iOS Migration Continued

We announced our plans to migrate to the newest version of xcode recently and so far these plans have gone rather well with most tests passing without a problem. We did decide to disable bitcode by default which means the new build hint ios.bitcode will now default to false to avoid issues with some libraries iOS Migration Continued

Automatically Install, Update & Distribute cn1libs (extensions)

Managing your project dependencies and 3rd party extensions among the hard to navigate list of cn1libs has always been challenging. We are now tackling this problem in the new settings UI which is scheduled to launch for all IDE’s this Friday. To get started just open the new Codename One settings UI: Figure 1. Launching Automatically Install, Update & Distribute cn1libs (extensions)

Dr. Sbaitso Revisited

Dr. Sbaitso is one of our newer demos. We wrote it for a workshop at JavaZone a couple of years ago and it proved to be an excellent tutorial on many complex abilities of Codename One. It captures images from the camera, rounds them, does dynamic search with a chat like bubble interface…​ Check the Dr. Sbaitso Revisited

Unskin & Proxy Support

With the upcoming library update this weekend we will remove the venerable (old) skins that are baked into the simulator. This means that they will no longer be immediately accessible but you can still download all of them thru the Skins → More menu option. The chief motivations for this are to keep the distribution Unskin & Proxy Support

Discontinuing the Corporate Server & Old Push Servers

The corporate server offering has always been controversial and problematic both within Codename One & for the customers who bought that service. We struggled a lot with trying to get it just right but with every installation we ran into a painful reminder of exactly why we chose to use the cloud. After discussing this Discontinuing the Corporate Server & Old Push Servers

Questions of the Week VIII

It’s been a remarkably busy week with so many big announcements and it’s shaping up to be a very busy month…​ We wanted to release a new plugin update this week but due to some external pressure we will update the plugin next week and keep this Friday update only to the libraries. On stackoverflow Questions of the Week VIII

Skin Designer

While the Codename One skin file format is trivial it is a bit under documented, to partially alleviate this problem we created a simple tool: Skin Designer. This tool allows us to create a device skin from two images (landscape & portrait). This skin file can then be used with the Codename One simulator & Skin Designer

Keep Track of Codename One Changes & Duplicates

One of my pet peeves when we switched to github was that email notifications never worked for me. For most repositories I had to setup my own account just to get emails. I’m guessing that this is a common problem for those of us who are used to emails notifying us of changes. So we Keep Track of Codename One Changes & Duplicates

Debug a Codename One app on an Android Device

Debugging Codename One apps on iOS devices has been documented well with a video for years, we didn’t spend too much time outlining the Android counterpart mostly because we didn’t really use it as much and it was far simpler. As Android Studio launched this actually became really easy as it was possible to actually Debug a Codename One app on an Android Device

Bluetooth Support

Bluetooth is one of those specs that makes me take a step back…​ It’s nuanced, complex and multi-layered. That isn’t necessarily bad, it solves a remarkably hard problem. Unfortunately when people say the words “bluetooth support” it’s rare to find two people who actually mean the same thing! So while we did have a lot Bluetooth Support

Cocoapods Support

CocoaPods is a dependency manager for Swift and Objective-C Cocoa projects. It has over eighteen thousand libraries and can help you scale your projects elegantly. Cocoapods can be used in your Codename One project to include native iOS libraries without having to go through the hassle of bundling the actual library into your project. Rather Cocoapods Support

Questions of the Week VII

Woke up this morning to the amazing news of Google winning against Oracle on the issue of fair use! This is great news for everyone as it effectively makes “clean room implementation” legal. This solidifies Java’s status as “open” showing that even its owner has limitations on their power. I might write more about this Questions of the Week VII