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Codename One Graphics – Low Level Animations

In my previous post, I created a static analog clock component. In this post, I will use Codename One’s animation API to update the clock every continually so that it will keep time correctly. How Animation Works in Codename One From the Developer’s Guide: The Codename One event dispatch thread has a special animation “pulse” Codename One Graphics – Low Level Animations

Status Of The New VM & New Demo

Now that we are officially in the 64bit era of the iOS app store and our new VM is the default target it has gotten much stabler and helped us track issues that have been a part of Codename One since its inception. As part of improving the VM and fixing bugs we made a Status Of The New VM & New Demo

Codename One Charts

This post was written by Steve Hannah , one of the newest additions to the Codename One team and a long time community contributor. The upcoming update to Codename One will include a new package (com.codename1.charts) for rendering charts in your applications. This includes models and renderers for many common classes of charts including many Codename One Charts

Dr. Sbaitso

I recently flew to dev day at Riga , I was quite ill before the trip so it was pretty difficult and that’s the main reason I didn’t make a trip report like I normally do. However, the conference and the people running it did seem like a whole lot of fun that unfortunately I Dr. Sbaitso

Codename One Graphics Part 2: Drawing an Analog Clock

This post was written by Steve Hannah , one of the newest additions to the Codename One team and a long time community contributor. The new Codename One graphics pipeline includes support for advanced 2D and 3D transformations. Last time I talked about some of the new features in Codename One’s graphics. Then I presented Codename One Graphics Part 2: Drawing an Analog Clock

Web App Build Target

In the past we made several attempts at compiling Codename One applications to webapps, these were only partially successful. On the surface this seems relatively simple: just use something like GWT and the Canvas API to generate a web app. However, Codename One requires threads (for the EDT) and that’s just not something you can Web App Build Target

Location, iOS Beta Testing & Better Input

In recent versions of iOS Apple added the ability to distribute beta versions of your application to beta testers using tools they got from the testflight acquisition. We now support this with our crash protection pro feature, just use the build argument ios.testFlight=true and you can then submit your app to the store for beta Location, iOS Beta Testing & Better Input

Codename One Graphics

This post we written by Steve Hannah , one of the newest additions to the Codename One team and a long time community contributor. This is the first in a series of posts about drawing graphics in Codename One. In this tutorial, we will create a rudimentary drawing app to demonstrate how to use the Codename One Graphics

Dr. Sbaitso Coming To Riga

I’ll be speaking at Riga Dev Day next week and I’ve been working on a demo for the conference. Back in my teen years I bought the SoundBlaster 1.0 which was one of the first affordable soundcards for the PC. One of the killer demos that shipped with it was a silly command line AI Dr. Sbaitso Coming To Riga

The toArray(new Array) Antipattern

NOTE: The information in this blog post is out of date. Codename One now fully supports the Collection.toArray(T[] arr) method, including the case where arr is an array of size 0.   A recent issue in the issue tracker on the new iOS VM reminded me of a serious pet peeve and big design mistake The toArray(new Array) Antipattern

Game On

A Codename One community member Antonio Mannucci offered to release a gaming API that he created a while back. It took him some time but he finally delivered on his promise by releasing a cn1lib for simple 2D games in Codename One and a demo game to go with it.  The project is still pretty Game On

Cats in Toolbars

Chen spent some time working on some Toolbar effects such as the rich title areas made popular by social network apps such as G+ & Twitter.  The new Flickr demo in SVN now shows a really cool ability to fold the title bar as we scroll down and expand it when we scroll up. It Cats in Toolbars