We just added a new offering to our pricing page , offline server. This option isn’t for everyone since it requires quite a lot of effort to setup and in fact includes less functionality than even the pro subscription. The main reason for this offering is the old-school regulated industries where a cloud build solution … Offline Builds
Steve just released a very important cn1lib that effectively provides developers with elaborate low level graphics primitives to draw pretty much everything on all platforms. The main use case for this library is for charts and graphs which up until now we had to do with the relatively limited graphics capabilities of Codename One (which … Pisces & String Picker
December has been pretty busy with the release of 2.0 but January will probably be MUCH busier since we have a major backlog of features requested by enterprise and pro users. We are already well under way with quite a few interesting features but most of them won’t be landing for the next couple of … Upcoming Features
Tel Aviv, Israel – Mobile development platform Codename One is announcing the release of its 2.0 version on Wednesday, December 25th. In the 7 months since the May release of 1.1 Codename One has reached profitability, quadrupled its paying subscriber base and was downloaded by 500,000 developers. Codename One is a one of a kind … With 25m Device Installs, Mobile Development Platform Codename One Announces Version 2.0
We will release the full Codename One 2.0 in a couple of days in the meantime here are the release notes covering the changes for this version. Highlights Of This Release Support for IntelliJ IDEA Support for Google Play Ads on iOS/Android Support for 3rd party libraries using the cn1lib format Major improvements to the … Release Notes For Codename One 2.0
When Chen initially drew up the proof of concept for LWUIT he copied the concept of list renderers from Swing, this was one of the most hotly debated issues between us. Whether we should aim for familiarity for Swing users or simplify what has always been an API that novices wrestle with. We eventually went … Deeper In The Renderer
We finally got around to updating Codename One LIVE! and in the process also added a How Do I? video guiding you thru the process of using it . If you didn’t use Codename One LIVE! in the past its a really cool tool that allows you to instantly preview the design you build within … Codename One LIVE Updated & Android Changes
We have a couple of new “How Do I” videos covering versioning and crash protection . The code freeze has been in full effect this week and no new features are coming in (although some bugs were squashed), we plan to make a second release candidate which will include some critical bug fixes for 2.0. … New HTML Developer Guide & How Do I
If you haven’t checked the How Do I? section recently check it out now. Its completely redone with a filter tool and every video now has the ability to accept comments right below it which you can use to give out tips to other community members about the usage of a specific feature. There is … New How DO I, IDEA Launch & Expanded Developer Guide
We are officially code frozen so only critical bug fixes should be resolved until the actual release. The very last feature to make it in is support for Google Play Ads on iOS/Android. We currently only work with the Admob SDK as we move along we might add additional options. To enable mobile ads just … Adding Google Play Ad's
We recently introduced a new Facebook API to allow native integration since Facebook has stated their intention to no longer accept OAuth logins from applications. This is very much work in progress so some things will change as we move along especially related to elevated permissions for posting. If you just want something in the … Using The New Facebook API
I’ve just written a blog post for O’Reilly media and we’d very much appreciate it if you check it out, share it (ideally via the social media buttons on it) and spread it to your friends/colleagues. Please take the 5 minutes to do this as this would be very helpful for us. Thank you. The … O'Reilly Blog, Sharing & Performance
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