Interface | Description |
---|---|
Animation |
Allows any object to react to events and draw an
animation at a fixed interval.
|
Class | Description |
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AnimationObject |
An animation object is an element within the timeline that has a visibility state
for rendering at a given point in time.
|
BubbleTransition |
A Transitions that animates the destination component as a growing window
until the destination is displayed in place.
|
CommonTransitions |
Contains common transition animations that can be applied to forms & components
including the following types:
Slide - the exiting form slides out of the screen while the new form slides in (can be vertical or horizontal).
|
ComponentAnimation |
Parent class representing an animation object within the AnimationManager queue.
|
ComponentAnimation.UIMutation |
A special kind of ComponentAnimation that encapsulates a mutation of the
user interface.
|
FlipTransition |
A Transitions that flips between 2 components/forms using perspective transform where available.
Notice that this looks rather different on devices as perspective transform is available there but isn't on the simulator. |
MorphTransition |
A transition inspired by the Android L release morph activity effect allowing
a set of components in one form/container to morph into another in a different
container/form.
|
Motion |
Abstracts the notion of physical motion over time from a numeric location to
another.
|
Timeline |
A timeline represents the motions of animation objects
|
Transition |
Represents a transition animation between two forms this class is used internally
by Display to play an animation when moving from one form to the next.
|