Class InteractionDialog

java.lang.Object
com.codename1.ui.Component
com.codename1.ui.Container
com.codename1.components.InteractionDialog
All Implemented Interfaces:
AbstractDialog, Animation, Editable, StyleListener, Iterable<Component>

public class InteractionDialog extends Container implements AbstractDialog

Unlike a regular dialog the interaction dialog only looks like a dialog, it resides in the layered pane and can be used to implement features where interaction with the background form is still required.

Since this code is designed for interaction all "dialogs" created thru here are modless and never block.

InteractionDialog dlg = new InteractionDialog("Hello");
dlg.setLayout(new BorderLayout());
dlg.add(BorderLayout.CENTER, new Label("Hello Dialog"));
Button close = new Button("Close");
close.addActionListener((ee) -> dlg.dispose());
dlg.addComponent(BorderLayout.SOUTH, close);
Dimension pre = dlg.getContentPane().getPreferredSize();
dlg.show(0, 0, Display.getInstance().getDisplayWidth() - (pre.getWidth() + pre.getWidth() / 6), 0);
  • Constructor Details

    • InteractionDialog

      public InteractionDialog()
      Default constructor with no title
    • InteractionDialog

      public InteractionDialog(Layout l)

      Default constructor with layout

      Parameters
      • l: layout
    • InteractionDialog

      public InteractionDialog(String title)

      Constructor with dialog title

      Parameters
      • title: the title of the dialog
    • InteractionDialog

      public InteractionDialog(String title, Layout l)

      Constructor with dialog title

      Parameters
      • title: the title of the dialog

      • l: the layout for the content pane

  • Method Details

    • initComponent

      protected void initComponent()
      Description copied from class: Component
      Allows subclasses to bind functionality that relies on fully initialized and "ready for action" component state
      Overrides:
      initComponent in class Component
    • isDisposeWhenPointerOutOfBounds

      public boolean isDisposeWhenPointerOutOfBounds()

      This flag indicates if the dialog should be disposed if a pointer released event occurred out of the dialog content.

      Returns

      true if the dialog should dispose

    • setDisposeWhenPointerOutOfBounds

      public void setDisposeWhenPointerOutOfBounds(boolean disposeWhenPointerOutOfBounds)

      This flag indicates if the dialog should be disposed if a pointer released event occurred out of the dialog content.

      Parameters
      • disposeWhenPointerOutOfBounds
    • getContentPane

      public Container getContentPane()

      Returns the body of the interaction dialog

      Returns

      the container where the elements of the interaction dialog are added.

    • setScrollable

      public void setScrollable(boolean scrollable)

      The equivalent of calling both setScrollableY and setScrollableX

      Parameters
      • scrollable: @param scrollable whether the component should/could scroll on the X and Y axis
      Deprecated

      use setScrollableX and setScrollableY instead. This method is deprecated since it breeds confusion and is often misunderstood.

      Specified by:
      setScrollable in interface AbstractDialog
      Overrides:
      setScrollable in class Container
    • getLayout

      public Layout getLayout()

      Returns the layout manager responsible for arranging this container.

      Returns

      the container layout manager

      Overrides:
      getLayout in class Container
    • setLayout

      public void setLayout(Layout layout)

      Sets the layout manager responsible for arranging this container

      Parameters
      • layout: the specified layout manager
      Overrides:
      setLayout in class Container
    • getTitle

      public String getTitle()
      Gets this dialog title text.
    • setTitle

      public void setTitle(String title)

      Sets this dialog title text.

      Parameters
      • title: the title text.
    • addComponent

      public void addComponent(Component cmp)

      Adds a Component to the Container

      Parameters
      • cmp: the component to be added
      Overrides:
      addComponent in class Container
    • addComponent

      public void addComponent(Object constraints, Component cmp)

      Adds a Component to the Container

      Parameters
      • constraints: @param constraints this method is useful when the Layout requires a constraint such as the BorderLayout. In this case you need to specify an additional data when you add a Component, such as "CENTER", "NORTH"...

      • cmp: component to add

      Specified by:
      addComponent in interface AbstractDialog
      Overrides:
      addComponent in class Container
    • addComponent

      public void addComponent(int index, Object constraints, Component cmp)

      Adds a Component to the Container

      Parameters
      • index: location to insert the Component

      • constraints: @param constraints this method is useful when the Layout requires a constraint such as the BorderLayout. In this case you need to specify an additional data when you add a Component, such as "CENTER", "NORTH"...

      • cmp: component to add

      Overrides:
      addComponent in class Container
    • addComponent

      public void addComponent(int index, Component cmp)

      This method adds the Component at a specific index location in the Container Components array.

      Parameters
      • index: location to insert the Component

      • cmp: the Component to add

      Throws
      • ArrayIndexOutOfBoundsException: if index is out of bounds

      • IllegalArgumentException: @throws IllegalArgumentException if Component is already contained or the cmp is a Form Component

      Overrides:
      addComponent in class Container
    • removeAll

      public void removeAll()
      remove all Components from container, notice that removed component might still have a pending repaint in the queue that won't be removed. Calling form.repaint() will workaround such an issue. Notice that this method doesn't recurse and only removes from the current container.
      Overrides:
      removeAll in class Container
    • removeComponent

      public void removeComponent(Component cmp)

      removes a Component from the Container, notice that removed component might still have a pending repaint in the queue that won't be removed. Calling form.repaint() will workaround such an issue.

      Parameters
      • cmp: the removed component
      Overrides:
      removeComponent in class Container
    • getTitleComponent

      public Label getTitleComponent()

      Gets the label component used to display the title.

      Returns

      The title label component.

    • deinitialize

      protected void deinitialize()
      Invoked to indicate that the component initialization is being reversed since the component was detached from the container hierarchy. This allows the component to deregister animators and cleanup after itself. This method is the opposite of the initComponent() method.
      Overrides:
      deinitialize in class Component
    • resize

      public void resize(int top, int bottom, int left, int right)
    • show

      public void show(int top, int bottom, int left, int right)

      This method shows the form as a modal alert allowing us to produce a behavior of an alert/dialog box. This method will block the calling thread even if the calling thread is the EDT. Notice that this method will not release the block until dispose is called even if show() from another form is called!

      Modal dialogs Allow the forms "content" to "hang in mid air" this is especially useful for dialogs where you would want the underlying form to "peek" from behind the form.

      Parameters
      • top: space in pixels between the top of the screen and the form

      • bottom: space in pixels between the bottom of the screen and the form

      • left: space in pixels between the left of the screen and the form

      • right: space in pixels between the right of the screen and the form

    • dispose

      public void dispose()
      Removes the interaction dialog from view
      Specified by:
      dispose in interface AbstractDialog
    • disposeToTheLeft

      public void disposeToTheLeft()
      Removes the interaction dialog from view with an animation to the left
    • disposeToTheLeft

      public void disposeToTheLeft(Runnable onFinish)

      Removes the interaction dialog from view with an animation to the left.

      Parameters
      • onFinish: Callback called when dispose animation is complete.
    • disposeToTheBottom

      public void disposeToTheBottom()
      Removes the interaction dialog from view with an animation to the bottom
    • disposeToTheBottom

      public void disposeToTheBottom(Runnable onFinish)

      Removes the interaction dialog from view with an animation to the bottom

      Parameters
      • onFinish: Callback called when dispose animation is complete.
    • disposeToTheTop

      public void disposeToTheTop()
      Removes the interaction dialog from view with an animation to the top
    • disposeToTheTop

      public void disposeToTheTop(Runnable onFinish)

      Removes the interaction dialog from view with an animation to the top.

      Parameters
      • onFinish: Callback called when dispose animation is complete.
    • disposeToTheRight

      public void disposeToTheRight()
      Removes the interaction dialog from view with an animation to the right
    • disposeToTheRight

      public void disposeToTheRight(Runnable onFinish)

      Removes the interaction dialog from view with an animation to the right.

      Parameters
      • onFinish: Callback called when dispose animation is complete.
    • isShowing

      public boolean isShowing()

      Will return true if the dialog is currently showing

      Returns

      true if showing

    • isAnimateShow

      public boolean isAnimateShow()

      Indicates whether show/dispose should be animated or not. When true (the default) the dialog animates into view on #show(int, int, int, int) and out on #dispose() over interactionDialogSpeedInt (default 400ms). When false, both transitions are immediate. This flag also gates #isRepositionAnimation(): the grow/shrink behavior of repositionAnimation only takes effect when animateShow is true.

      Returns

      the animateShow

    • setAnimateShow

      public void setAnimateShow(boolean animateShow)

      Indicates whether show/dispose should be animated or not. When true (the default) the dialog animates into view on #show(int, int, int, int) and out on #dispose() over interactionDialogSpeedInt (default 400ms). When false, both transitions are immediate. This flag also gates #setRepositionAnimation(boolean): the grow/shrink behavior of repositionAnimation only takes effect when animateShow is true.

      Parameters
      • animateShow: the animateShow to set
    • getAnimationSpeed

      public int getAnimationSpeed()

      Duration in milliseconds used by the show, dispose and resize animations. When set to a non-negative value this overrides the interactionDialogSpeedInt theme constant. The default is -1 which means "defer to the theme constant" (which itself defaults to 400ms).

      Returns

      the animation speed in ms, or -1 if the theme constant is used

    • setAnimationSpeed

      public void setAnimationSpeed(int animationSpeed)

      Sets the duration in milliseconds used by the show, dispose and resize animations, overriding the interactionDialogSpeedInt theme constant. Pass any value < 0 (typically -1) to revert to the theme constant.

      Parameters
      • animationSpeed: animation duration in ms, or a value < 0 to defer to the theme constant
    • getShowAnimationSetup

      public Runnable getShowAnimationSetup()

      Callback invoked just before the show animation runs to position the dialog parent at the animation start state. When set, this replaces the default #setRepositionAnimation(boolean) behavior (grow from a 1x1 point at the center, or stay at full size). Inside the callback, manipulate getParent() bounds (setX/setY/setWidth/setHeight) to define where the dialog should animate from. The animation will then interpolate the layered pane layout to the dialog's final bounds. Pass null (the default) to use the built-in show animation.

      This callback only fires when #isAnimateShow() is true.

      This hook is the recommended workaround when using popup dialogs that render a pointing-arrow border (#showPopupDialog(com.codename1.ui.Component)). With the built-in "grow from 1x1" animation the dialog is too small for the arrow image to render until the animation completes; providing a translate-from-edge setup keeps the dialog at full size for the entire animation so the arrow is visible throughout. For example, to slide in from off-screen below:

      dlg.setShowAnimationSetup(() -> {
          Container parent = dlg.getParent();
          parent.setY(Display.getInstance().getDisplayHeight());
      });
      
      Returns

      the show animation setup callback or null

    • setShowAnimationSetup

      public void setShowAnimationSetup(Runnable showAnimationSetup)

      Sets a callback that positions the dialog parent at the animation start state, overriding the default show animation. See #getShowAnimationSetup() for details.

      Parameters
      • showAnimationSetup: callback or null to use the built-in show animation
    • getDisposeAnimationSetup

      public Runnable getDisposeAnimationSetup()

      Callback invoked just before the dispose animation runs to position the dialog at the animation end state. When set, this replaces the default #setRepositionAnimation(boolean) behavior (shrink to a 1x1 point at the dialog center). Inside the callback, manipulate the dialog bounds (setX/setY/setWidth/setHeight) to define where the dialog should animate to. Pass null (the default) to use the built-in dispose animation.

      This callback only fires when #isAnimateShow() is true.

      Returns

      the dispose animation setup callback or null

    • setDisposeAnimationSetup

      public void setDisposeAnimationSetup(Runnable disposeAnimationSetup)

      Sets a callback that positions the dialog at the animation end state, overriding the default dispose animation. See #getDisposeAnimationSetup() for details.

      Parameters
      • disposeAnimationSetup: callback or null to use the built-in dispose animation
    • showPopupDialog

      public void showPopupDialog(Component c)

      A popup dialog is shown with the context of a component and its selection. You should use #setDisposeWhenPointerOutOfBounds(boolean) to make it dispose when the user clicks outside the bounds of the popup. It can optionally provide an arrow in the theme to point at the context component. The popup dialog has the PopupDialog style by default.

      Parameters
      • c: the context component which is used to position the dialog and can also be pointed at
    • showPopupDialog

      public void showPopupDialog(Component c, boolean bias)

      A popup dialog is shown with the context of a component and its selection. You should use #setDisposeWhenPointerOutOfBounds(boolean) to make it dispose when the user clicks outside the bounds of the popup. It can optionally provide an arrow in the theme to point at the context component. The popup dialog has the PopupDialog style by default.

      Parameters
      • c: the context component which is used to position the dialog and can also be pointed at

      • bias: directional bias value. This parameter is not supported.

      Deprecated
    • showPopupDialog

      public void showPopupDialog(Rectangle rect)

      A popup dialog is shown with the context of a component and its selection. You should use #setDisposeWhenPointerOutOfBounds(boolean) to make it dispose when the user clicks outside the bounds of the popup. It can optionally provide an arrow in the theme to point at the context component. The popup dialog has the PopupDialog style by default.

      Parameters
      • rect: the screen rectangle to which the popup should point
    • showPopupDialog

      public void showPopupDialog(Rectangle rect, boolean bias)

      A popup dialog is shown with the context of a component and its selection. You should use #setDisposeWhenPointerOutOfBounds(boolean) to make it dispose when the user clicks outside the bounds of the popup. It can optionally provide an arrow in the theme to point at the context component. The popup dialog has the PopupDialog style by default.

      Parameters
      • rect: the screen rectangle to which the popup should point

      • bias: directional bias value. This parameter is not supported.

      Deprecated
    • getDialogUIID

      public String getDialogUIID()

      Returns the uiid of the dialog

      Returns

      the uiid of the dialog

    • setDialogUIID

      public void setDialogUIID(String uiid)

      Simple setter to set the Dialog uiid

      Parameters
      • uiid: the id for the dialog
    • getDialogStyle

      public Style getDialogStyle()

      Simple getter to get the Dialog Style

      Returns

      the style of the dialog

    • isRepositionAnimation

      public boolean isRepositionAnimation()

      Controls the "grow from center / shrink to center" effect used by the show/dispose animation. When true (the default), #show(int, int, int, int) collapses the dialog to a 1x1 point at the center of its target bounds and the layered pane's animation interpolates from that point out to the full dialog size. #dispose() performs the reverse, shrinking the dialog to a point before removal. When false, the dialog keeps its full size for the duration of the animation (only the layered pane's layout transition runs, which is typically not visible for a dialog whose bounds do not change).

      This flag has no effect when #isAnimateShow() is false, since the show/dispose animation is skipped entirely in that case.

      Returns

      the repositionAnimation

    • setRepositionAnimation

      public void setRepositionAnimation(boolean repositionAnimation)

      Controls the "grow from center / shrink to center" effect used by the show/dispose animation. When true (the default), #show(int, int, int, int) collapses the dialog to a 1x1 point at the center of its target bounds and the layered pane's animation interpolates from that point out to the full dialog size. #dispose() performs the reverse, shrinking the dialog to a point before removal. When false, the dialog keeps its full size for the duration of the animation (only the layered pane's layout transition runs, which is typically not visible for a dialog whose bounds do not change).

      This flag has no effect when #isAnimateShow() is false, since the show/dispose animation is skipped entirely in that case.

      Parameters
      • repositionAnimation: the repositionAnimation to set
    • isFormMode

      public boolean isFormMode()

      Selects which layered pane hosts the dialog.

      When false (the default), the dialog is added to Form#getLayeredPane(), which sits above the form's content pane but below the title area, side menu, and status bar. This is the right choice for most dialogs that interact with content pane components, and is the historical behavior of InteractionDialog.

      When true, the dialog is added to Form#getFormLayeredPane(Class, boolean), which sits above the entire form including the title area and side menu. Use this when the dialog needs to overlay or point at a component that lives outside the content pane (for example a title bar button or an item in the side menu). #showPopupDialog(Component) enables this automatically when it detects that the target component is not inside the form's content pane.

      In short, leave this at the default unless you observe the dialog being clipped by the title/side menu or you are pointing at a component outside the content pane.

      Returns

      the formMode

    • setFormMode

      public void setFormMode(boolean formMode)

      Selects which layered pane hosts the dialog.

      When false (the default), the dialog is added to Form#getLayeredPane(), which sits above the form's content pane but below the title area, side menu, and status bar. This is the right choice for most dialogs that interact with content pane components, and is the historical behavior of InteractionDialog.

      When true, the dialog is added to Form#getFormLayeredPane(Class, boolean), which sits above the entire form including the title area and side menu. Use this when the dialog needs to overlay or point at a component that lives outside the content pane (for example a title bar button or an item in the side menu). #showPopupDialog(Component) enables this automatically when it detects that the target component is not inside the form's content pane.

      In short, leave this at the default unless you observe the dialog being clipped by the title/side menu or you are pointing at a component outside the content pane.

      Parameters
      • formMode: the formMode to set
    • setDialogType

      public void setDialogType(int dialogType)
      Sets a dialog sound type (e.g. Dialog#TYPE_INFO).
      Specified by:
      setDialogType in interface AbstractDialog
    • setTransitions

      public void setTransitions(Transition transition)
      No-op for InteractionDialog. Transitions are not supported; the show and dispose animations are governed by #setAnimateShow(boolean) and #setRepositionAnimation(boolean) and run on the host layered pane rather than as a Form-level transition. The method is provided only to satisfy the AbstractDialog contract.
      Specified by:
      setTransitions in interface AbstractDialog
    • configureCommands

      public void configureCommands(Command[] cmds, boolean commandsAsButtons)
      Configures commands for the dialog UI.
      Specified by:
      configureCommands in interface AbstractDialog
    • setDefaultCommand

      public void setDefaultCommand(Command defaultCommand)
      Sets the default command when supported.
      Specified by:
      setDefaultCommand in interface AbstractDialog
    • setTimeout

      public void setTimeout(long timeout)
      Sets timeout in milliseconds after which dialog should close.
      Specified by:
      setTimeout in interface AbstractDialog
    • showDialog

      public Command showDialog()
      Shows this interaction dialog and blocks until it is disposed.
      Specified by:
      showDialog in interface AbstractDialog